Ksp mod download tutorial
It creates a check in the background that will constantly look for some condition to occur, and when it happens, it interrupts whatever else the code is doing, and it will run the body of the WHEN code before continuing from where it left off in the main script.
There are some complex dangers with writing WHEN triggers that can cause KSP itself to hang or stutter if you are not careful, but explaining them is beyond the scope of this tutorial. It should still keep checking for it again in the future.
Again, relaunch the ship, copy the script as before, and run it again. This time you should see it activate your later upper stages correctly. Well, a true and proper gravity turn is a very complex bit of math that is best left as an exercise for the reader, given that the goal of kOS is to let you write your OWN autopilot, not to write it for you. But to give some basic examples of commands, lets just make a crude gravity turn approximation that simply flies the ship like a lot of new KSP pilots learn to do it for the first time:.
We can use this to easily set our orientation. For example:. This loop will continue to execute all of its instructions until the apoapsis reaches km. Once the apoapsis is past km, the loop exits and the rest of the code continues.
We can combine this with IF statements in order to have one main loop that only executes certain chunks of its code under certain conditions. Each time this loop iterates, it will check the surface velocity. Again, copy this into your script and run it.
You should see your countdown occur, then it will launch. The script will then end. There might be additional problems running any other version, especially those before 1. Enter your email below. Privacy and data-use information can be found on this page. Sign me up! Toggle navigation. Stellaris Dev Diaries. This is doubly true if you already have a stable set of mods!
Install the mods one at a time. It was designed as the successor to KerbalStuff. Note that there is category overlap as often a showoff video is also a sort of tutorial too. The houses use solar power and battery banks to run, and will be completely self-sufficient on Kerbin.
Free IVA is an interesting mod that might actually make the game even more immersive than improved graphics and sounds. It allows you to get up from your seat during IVA and actually explore the ship in first-person perspective.
It actually allows you to pull up different flight information like telemetry using web browsers. Well, if you have a couple of friends over, each bringing a laptop or extra monitor, then you could have your very own mission control setup in your living room.
TAC Life Support actually introduces a new system where Kerbals require food, water, oxygen, and electricity to survive in space. Leaving your Kerbals unattended during long-running exploration missions is not an option. This mod introduces a whole new challenge to overcome, and adds a sense of realism to the game as well. Another great part about having a passionate modding fanbase is having access to community-approved content.
The Community Tech Tree is a great example, as modders came together to create a modified tech tree with mod compatibility in mind. KSP was never really about a particular storyline, being more focused on free exploration and your ability to pretty much do whatever you want. That probably explains the lack of custom scenario mods for the game.
But luckily modder Mikki created one such story mod, for those looking to experience the game with a bit more… direction. The story follows a Kerbal named Bob who was left on Duna after an unsuspected glitch sends his team back to Kermes. Your mission is simple — bring Bob back. The modder made this scenario with more experienced players in mind , so it may not be easy to work with for newer fans of the game.
The list is huge when it comes to this mod, but features include new parts for base building, an expanded traits system, and a new rewards system for colonizing planets and moons. Believe it or not, there are some KSP veterans who still seek to increase the level of difficulty of the game. You can be dealing with anything from a broken thruster to a faulty parachute system, while reliability of parts decays through use as well.
Kopernicus is the base system used by modders to replace the planetary system in-game, giving you completely new galaxies to explore. He felt that other planet packs already available was lacking a realistic number of dwarf planets in the galaxy. Furthering his aim at deeper realism, all dwarf planets are based on real life dwarf planet types including Asteroid Belt objects, Centaurs, and Kuiper Belt Objects. First: Jun 22, Last: Nov 12, First: Jun 3, Last: Nov 14, First: May 31, Last: Nov 30, First: Apr 24, Last: Nov 27, First: Nov 11, Last: Nov 29, First: May 14, Last: Nov 29, First: Apr 27, Last: Nov 2,
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